They have to be defended where they lie for 30 seconds without being touched by an attacking player.) As we move towards our first full release we will add other gametypes like King of the Hill, One Flag CTF, and other flag variants.ĭespite different ways of playing Weapons Factory: Revolution, each game's heart will remain the same - Fast, class-based teamplay focused on specific goals. Our first beta versions will focus on zoid-style capture the flag (flags once dropped do not return to their flagstand when touched by a defending player. All this and more can be found in every game of Weapons Factory: Revolution. Feel like laying down some lead? Our gunner has the most fearsome weapon in the game - a chaingun that puts out thousands of rounds per minute when fired from a stationary position. Feel like doing some damage? The cyborg can activate his kamikaze self-destruct mode and suicide on the enemy flagroom going out in a blaze of plasma and glory. Feel like sneaking around? The assassin can cloak himself and sneak in to the enemy base. There are seven different classes and over 100 unique weapons, grenades, player abilities, and deployable items that can be used to attack, defend, and harass your enemies. Weapons Factory: Revolution is a team-based, class-based, flag-based game featuring fast gameplay and a lot of different playing styles. Weapons Factory: Revolution - Introduction The beta release should be out VERY soon. So my advice, if you like FPS (First Person Shooter) games, Weapons Factory for Quake 4 is calling you. You may see why in the description below. Many of the old players who moved on to newer games with better graphics miss the gameplay dearly. I played this mod on Quake 2, and it was the best online game I had every played. I am anticipating the beta release of the Quake 4 Weapons Factory mod.
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